I tweeted this last week and, as is often the case, once I say something out loud, I start to think about it more.
Elements I would like in my wargame about squirrels:
• Simple mechanics. A wargame lite, as it were. The couple of boardgames I designed in the past were overly complicated. I like games that have surprising results and in the past to achieve that I have just made them more complicated. Which of course just makes game play longer. I would like to keep the game in the 90 minuted gameplay range.
• Card based without dice. I used to love the randomness of dice… but they can be such a bummer. I am a fan of deck building games due to the combination of strategy and randomness. (That amazing card you bought will come up eventually but also won’t come up constantly.)
• Some sort of verticality, which isn’t a word. Map of a park with trees that can be taken and occupied. But I love the idea of fighting in the branches. I am not sure how to achieve this… at least not in a relatively simple to understand/achieve way.
• Nuts would be both the game currency (what you need to pay to purchase units) but also the actual ammo used. So each type of nut would both have a value and special features when used as weapons. Examples:
- Peanuts: Value of 1. Base damage of 1.
- Almonds: Value of 4. Base damage of 3. Bonus to range and armor piercing (due to shape).
- Walnuts: Value 6. Base damage of 6. Area effect.
- Cashews: Value of 5. Base damage of 4. Some sort of boomerang power.
• Beyond different squirrel units and nut shooting weapons, other type of park animals can be purchased. Like raccoons and gophers.
• Probably be called something along the lines of “Nut Grab.”